using System.Collections;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Net;
using System.Text;
using System.Threading;
using UnityEngine;
using System;
public class UDPBroadCast : MonoBehaviour
{
private UdpClient UDPrecv;
private void Start()
{
UDPrecv = new UdpClient();
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, 1);
socket.Bind(new IPEndPoint(IPAddress.Any, 9999));
UDPrecv.Client = socket;
UDPrecv.BeginReceive(ReceiveCallback, null);
}
public void Broad(string mes)
{
UdpClient UDPsend = new UdpClient(new IPEndPoint(IPAddress.Any, 0));
IPEndPoint endpoint = new IPEndPoint(IPAddress.Broadcast, 9999);
byte[] message = Encoding.UTF8.GetBytes(mes);
UDPsend.Send(message, message.Length, endpoint);
}
private void ReceiveCallback(IAsyncResult ar)
{
IPEndPoint endpoint = null;
byte[] recvBuf = UDPrecv.EndReceive(ar, ref endpoint);
string msg = Encoding.UTF8.GetString(recvBuf);
//TypeEventSystem.Send(new OnRecvBroadcast(msg));
Debug.Log("收到" + endpoint.Address + "的广播消息:" + msg);//收到广播后打印一下,需要需要注意的是这个是子线程,需要UI等操作需要自己转到主线程
UDPrecv.BeginReceive(new AsyncCallback(ReceiveCallback), null);//收到信息后继续开始接受信息
}
}